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abanks47
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« Reply #20 on: February 06, 2008, 01:52:48 PM »

depends on the games, depends on the how good the PC is. I've heard good arguments from both sides. PC has best MMO, FPS and RTS but I think console has the best... everything else.
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« Reply #21 on: February 06, 2008, 09:14:17 PM »

i'm saying, games on computers are not as good as on consoles.

My bad i misread it lol. but i agree with abanks it all depends how powerful your PC is and what game types you playing.
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« Reply #22 on: February 07, 2008, 07:28:36 AM »

depends on the games, depends on the how good the PC is. I've heard good arguments from both sides. PC has best MMO, FPS and RTS but I think console has the best... everything else.

i don't know what they are... lol
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« Reply #23 on: February 10, 2008, 10:08:53 PM »








Rainbow Six Vegas 2 Q&A
Philippe Therien, Game Designer for Vegas 2, runs us through the multiplayer modes and more.

by Alex Simmons, IGN UK

UK, February 8, 2008 - With Rainbow Six Vegas 2 on the verge of release and the series promising to close with a climatic finale, we sat down with game designer Philippe Therien to find out what surprises the game has in store for rookies and Rainbow Six vets alike.

IGN: The story in Vegas 2 runs parallel with that from the first game. How does that work?

Philippe Therien: This game actually starts off before the events in Vegas occur. You start off in a different location but you'll get to find out why things in the first game happen. After that the action moves toward a parallel to Vegas and for a while you'll be exploring places in found in Vegas while Logan was in Mexico. Then towards the end of the game it loops forward to the helicopter scene at the end of the first game and continues on from there, to draw the Vegas storyline to a close.

IGN: So no more Rainbow Six Vegas games after this?

Philippe Therien: That's correct. Vegas 2 concludes the story so as far as Vegas games go this is the last. There will be other Rainbow games but they won't be set in Vegas.

IGN: What is it about Vegas that makes it a good setting for a Rainbow Six game?

Philippe Therien: There are a lot of things. From a technology standpoint Vegas is an exciting place to recreate – it has a lot of detail, there are neon lights everywhere you look and lots of things moving around. It makes for a very loaded environment which is interesting to explore. It's also a very iconic city – it's very much a tourist attraction and people go there to have fun, so we wanted to ask the question about what would happen if bad guys took control of a place that was so iconic, a place that was associated with having a good time.

IGN: With that in mind what other cities do you feel would make great backdrops for a Rainbow Six game?

Philippe Therien: Anywhere where people are used to visiting or anywhere that's iconic. When you invade that element of comfort people get from being somewhere safe and familiar – that's what makes for a great setting. It's something that Tom Clancy often does – takes a place that feels safe and normal, then he turns it around. That's the cool thing about making games – realistically none of these events will ever happen but it's fun to pretend for a while.

IGN: So there could be a Rainbow Six: London, or maybe one set in New York?

Philippe Therien: Sure, they'd make great locations for Rainbow Six.

IGN: Can you tell us a little bit about the co-op game?

Philippe Therien: The co-op game is the complete story mode this time around and is for two players, played over Live or PSN. There's also Hunt the Terrorist, which is for four players. Other than that you'll have to wait and see.

IGN: How will the ACES upgrade system affect your character in the game?

Philippe Therien: It's purely weapons and options, so as you unlock achievements you're rewarded with new guns and so on – it doesn't affect stats such as accuracy or anything like that. Vegas 2 is very much designed with multiplayer in mind so everything has to be as balanced as possible – we don't want people to feel threatened when they jump into a game for the first time, so you're rewarded with weapons that are not necessarily better than the ones you already have, they're just different. Each weapon is allocated a certain number of points – you'll see in the game they're rated on accuracy, damage, rate of fire, that kind of thing. The stats are actually a lot more complicated and in-depth than that but each weapon has the same number of points, so one weapon could fire rapidly but do little damage while another could tear someone to shreds but take longer to reload.

IGN: Why did you feel it was necessary to overhaul the shotgun and the light machinegun?

Philippe Therien: They're a lot more balanced now than they used to be. The shotgun is now extremely deadly at close range, but it's very bad at long range. The problem with the shotgun in Vegas one is that if you hit your target you got a kill, but if you missed you were dead – it took too long to reload. That's now been changed to make the shotgun more practical. The problem with the LMGs is that the player had to really struggle to keep it under control, so what we did is cut down on the kickback and make the initial accuracy on the weapon lower, so while it fires at a wider radius it's much easier to control.

IGN: You mentioned there was an area of the game set in the Nevada desert. Are there more open sections in Vegas 2 compared to the first?

Philippe Therien: Some of the areas will certainly feel different and you'll go places that don't just look like casinos, which is nice because a lot of the maps in the first Vegas were just casinos. Of course, there's still a lot of that in the game – it's still set in Vegas after all – but we wanted to explore some of the areas around the casinos a little more. As for the night-time Nevada desert level, it's not really an entire outdoor area – you start outside and then move in, but I can't say much more about it at this time. Put it this way, we wanted to have more variation and give the game a more worldly feel. We wanted to avoid the traditional 'start in the town square' approach and create something that is more dynamic.


IGN: How big a part of the game is multiplayer in Vegas 2?

Philippe Therien: Multiplayer is as important in Rainbow as single-player. In the past Rainbow was very much led by multiplayer and the single-player was almost non-existent. That's not to say it wasn't good, there just wasn't the same emphasis on it. I think now it's pretty much 50-50, nothing has just been tacked on. Everything is very polished.

IGN: Rainbow Six and GRAW compliment each other perfectly – they offer a similar experience but are still very different. Do you work closely with the Ghost Recon team?

Philippe Therien: It's funny because the guys working on Ghost Recon are very much outdoors types of guys and always want to create outdoor environments, whereas we're always working on indoors areas. We work separately from one another – we do talk once in a while but there's no direct co-operation. We're aware of what each other is doing but we don't step on each other's toes. It's almost by accident but we each have our own direction.

IGN: Would you like to team up with the GRAW guys to create the ultimate tactical shooter?

Philippe Therien: That would be an insanely ambitious project! It would be the ultimate game though, with the guys from Ghost Recon doing all of the outdoors areas and us working on the indoors areas. That would be amazing, but I'm not sure how feasible it would be for a team of 400 people to work on one game.

IGN: With Vegas 2 completing this part of the series, what would you do if had a clean sheet and create the ultimate Rainbow Six game?

Philippe Therien: That's the question we'll probably be asking ourselves if we do another Rainbow game down the line. We'd probably push co-op even further, maybe add additional online options. I think we've got pretty close to where we want to take co-op but I think there's still room to take it further - pushing the experience even more, adding more choices and including more areas to explore so it's got just as much to it as single-player. As far as multiplayer goes it's really a case of how much we can put in there – maps, game modes, that kind of thing. We always have an abundance of ideas but time is always the key factor.

IGN: Finally, do you plan to support Vegas 2 with downloadable content?

Philippe Therien: It's not announced right now but we've supported DLC before so I would be surprised if we didn't do something similar on this game.
Posted on: February 08, 2008, 10:51:22 pm
    KittenSlayer KittenSlayer KittenSlayer
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« Reply #24 on: February 11, 2008, 01:53:12 PM »

Hell yeah,

This is a must have, The first one was ownage! I'm def getting this, hopefully they'll have more options for customizing your char's online.

Bright pink camo ftw...

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« Reply #25 on: February 11, 2008, 03:59:53 PM »

Hell yeah,

This is a must have, The first one was ownage! I'm def getting this, hopefully they'll have more options for customizing your char's online.

Bright pink camo ftw...



On Vegas 2 you can start customizing your character on the single player story and continue unlocking shit online too.
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« Reply #26 on: February 11, 2008, 05:06:51 PM »

reb buy me a 360 nigga
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« Reply #27 on: February 11, 2008, 07:18:31 PM »

PC > consoles
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« Reply #28 on: February 11, 2008, 08:05:17 PM »

latinos>>>>azns
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« Reply #29 on: February 11, 2008, 08:14:28 PM »

Aye Rebeliouz, you should check out the new Gamepro (pretty sure its all over U.S. mag but not sure). They're cover story is Rainbow 6 2 and looks pretty cool. They go into detail on some of the new features.
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« Reply #30 on: February 11, 2008, 09:56:51 PM »

i checked it out but the news they had on there was pretty much the same as in the Xbox mag. Also Game Pro is making shit up with Gears Of War 2 printed on the cover cause it hasnt even been confirmed yet. either way i'll be ready to cop this game day 1.
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« Reply #31 on: February 12, 2008, 02:54:13 PM »

On Vegas 2 you can start customizing your character on the single player story and continue unlocking shit online too.

HELL YES, BUTTSECKZ
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« Reply #32 on: February 12, 2008, 10:54:03 PM »

http://media.video.ign.com/ev/av.html?dlURL=http://xbox360movies.ign.com/xbox360/video/article/851/851545/import_export_rb6v2_021208_flvhighwide.flv&object_ID=14220053 new multiplayer video!


Posted on: February 12, 2008, 10:45:19 pm

Rainbow Six: Vegas 2

Call Of Duty 4: Modern Warfare

I don't know why people like to make comparisons between these 2 games specially when they are 2 completely different type of shooters.

RSV = slow tactical shooter.

COD4 = intense fast shooter.

both are must haves if you love shooters they just play differently.
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« Reply #33 on: February 13, 2008, 02:55:57 AM »

I agree I wouldn't compare the two, but CoD aint a run and gun type of game, aint gunna get a helicopter doing that.
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« Reply #34 on: February 13, 2008, 11:36:10 AM »

I don't know about that,

I mean, if you really want to stay alive, and win...you should be sprinting most of the time in CoD4 taking cover and moving and shooting, even when you snipe you should re-locate.

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« Reply #35 on: February 13, 2008, 11:42:58 AM »

the only map i can think of that's truly run and gun is shipment. But all other maps I take it slow, use my LMG and usually come up on top so I stick with that.
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« Reply #36 on: February 22, 2008, 04:55:20 PM »

I'll probably have COD4 sometime this week or next week, in the mean time yall can hit me up to play some Vegas dammit lol. Just hit my GamerTag: ThaRebeliouZ just let me know your from the Tech boards if you send me a request.
Posted on: February 13, 2008, 10:45:33 pm
Aye Rebeliouz, you should check out the new Gamepro (pretty sure its all over U.S. mag but not sure). They're cover story is Rainbow 6 2 and looks pretty cool. They go into detail on some of the new features.

I just said fuck it and bought the Game Pro mag today. Good shit on RSV 2 and all kinds of shooters dropping in 2008.
Posted on: February 15, 2008, 11:49:06 pm
http://xbox360.ign.com/articles/854/854284p1.html The new weapons on Vegas 2 Cheesy!!!!
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« Reply #37 on: February 24, 2008, 03:14:39 PM »

I don't know if I should get COD4 or CRYSIS
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« Reply #38 on: February 25, 2008, 05:38:11 AM »

I don't know if I should get COD4 or CRYSIS

COD4!

CRYSIS looks amazing but there just aint the "crack" factor that COD4 has.
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« Reply #39 on: February 25, 2008, 02:54:49 PM »

Crysis is ok.

CoD4, just like he said. Is like a drug.

Crysis was just way over-hyped.

I can't wait for Rainbow Six 2 man, they gotta put some bomb ass pistols in so I can walk around owning people with something other than the Raging Bull rofl.
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Mobile-friendly version Immortal Technique Biography

Born Felipe Andres Coronel on the 19th of February 1978, hip-hop artist Immortal Technique is a controversial figure in the U.S. His songs speak of the need for social justice and equality among all races, with special emphasis on the people of color or Latin Americans, but they also cover topics such as the fight against unfair imprisonments or militarism and many others.

His biography is hence quite intriguing, to say the least, and, just like the best anti aging cream is probably going to be lingering over the shelves of all cosmetic stores for many years to come, Immortal Technique’s songs are going to remain hot, fresh and sought after for a really long time. Due to the fact they speak about topics which are to be considered taboos, his lyrics continue to be listened to with the exterior shutters down in most homes.

Immortal technique was born in Peru, in El Hospital Militar de Lima; several years later, his family moved to America in order to escape the harsh living conditions in Peru. Even though they could not afford to buy any terrain a vendre there, they managed to move to Harlem in the ‘80s. Immortal Technique went to Hunter High School, but just like a hip replacement recall is never of good omen, his grades and behavior weren’t any good during high school either. He was the school bully, he harassed other students and he was not afraid to get involved in scandals with drug dealers from around the area. And while his interactions with these drug dealers were not as numerous as used cars in Phoenix are, they still managed to leave an ugly mark on his biography.

Plus, his graffiti did not actually resemble any Dreamweaver templates, but he was famous for his controversial acts of vandalism. His violence against others almost got him expelled in 1996, but he somehow managed to finish high school and even attend college at Pennsylvania State University. This time, his college experience only lasted for two years; he was then charged and convicted and he was eventually imprisoned in Pennsylvania.

In prison, just like a SEO San Antonio company would focus on booting a web site’s ranking, Immortal Technique also focused on boosting his own social ranking. He began studying the policy of religious history, and, finding the inspiration he needed, he began putting his thoughts in lyrics. In 1999 he was paroled and, even though he was first considered some sort of Agen Bola, as no one had heard of him at first, he began to attend freestyle battles he started winning.

From there on, his career started to bloom, as he gave birth to albums such as “Revolutionary Vol 1” in 2002, “Revolutionary Vol 2” in 2004 and “Revolutionary Vol 3” in 2008. He also became a political activist and started to sing about political injustice (check out his opinion on the imprisonment of Mumia Abu-Jamal or the songs on George W. Bush). Despite of the fact that his albums might not have gotten the type of positive reviews African mango reviews are usually comprised of, this has not stopped him from getting involved in future projects, including an important film collaboration. He might not approve the work of the CNA Financial Corporation, but we all need to eat, right?




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If you are a music enthusiast, then it is very likely that you have come across a genre of music called rap music. Rap music is area that has very clear distinguishing features most notably the rapid and rhythmic chanting of the lyrics perfectly timed to the beat and musical accompaniment that forms the base of the song. Rap music traces its roots to the development of the hiphop subculture which predominantly carries four complementary musical styles namely: rapping, dancing and in particular break dancing, scratching or more popularity known as DJing, and graffiti writing which others dub as vandalism. Another sub-element of this genre is beat-boxing which also features heavily in the repertoire of many rap artists. If you thought this was an easy musical genre to characterize, then you were poorly informed: consider, many research papers and doctoral dissertations have been written on the subject of rap music and its accompanying stylistic elements.

The history of rap music, or hip-hop music, is composed of a series of rapid development phases that have all culminated in the popular rap versions of today. Before rap music took off in the 1990s, it was predominantly referred to as disco rap in the late 1970s. The three rappers who had a hand in coining the term “rap music” were DJ Hollywood, Lovebug Starski, and Keith Cowboy, the last one being officially credited with the term hip-hop. Rap music original began with improvisations and freestyle singing to add an element of unpredictability to the songs in parties and other gatherings. Even in the 1960s to 1970s, the initial elements of rap music where already sown in urban subcultures particularly in New York City where adhoc performances in the streets led to a coalescing of influences in the wake of the Civil Rights era. Like the iPhone 5 release date, it had a slow and steady rise building into an explosion of creativity and style that has made it into what it has become today.

At this very early stage of rap development, it was particularly tied to emcee-ing more than it was associated to any specific song. It predominantly tied songs together as an adlib in between. It was born out of the creative inputs of DJs who had to work with self-imposed musical constraints such as the 4/4 time beat and sampling or sequencing sections of other songs to create a smooth flow of uninterrupted musical stimuli. These were eventually married with electronic equipment such as drums and synthesizers, and ultimate melodies to give it that bite and identity. In a sense, rap music artists were basically like a video game designer who had to figure out each artistic component at every turn until it developed into a more coherent musical genre that became the rap music we know today.

The first recorded version of rap music came alive in the early 1980s when DJs decided to make records out of their freestyle MCing. This necessitated the documentation of song lyrics so they do not change during each and every rendition. The age of the stromanbieter for rap music was gone paving the way for more organized chaos. Still, the freestyle and improvisation element remained a part of many DJ interludes as the song goes through certain sections that did not require too much rap singing.

Likewise, as a consequence of the hip-hop records, the influence of rap began to spread faster than ever before. Artists no longer had to travel far to get their music heard. Now, records from New York City and Philadelphia can be reproduced and transported to cities like Los Angeles, New Orleans, Dallas, Baltimore, Washington, D.C., and Seattle among others for people to appreciate and enjoy. This was primarily the reason for rap music’s rapid growth. Like Christmas mini lights, cities formed the nodes through which rap music would spread to other parts of the country. From small beginnings to grand achievements, the birth certificate translation to true stardom took a matter of years for rap music to be realized. Since then, its take-off and rise has been meteoric.

In this regard, it is almost impossible to talk about rap music but not discuss the golden age of rap. This was the era from the late 1980s to the mid 1990s when rap grew at an astounding rate fueled by the creative contributions of many artists from all over the continental United States and in many parts of the world. The primary trait of the Golden Age or Rap was that it was an almost unbroken wave of transformative music with every single pushing the boundaries of the genre. From this age and in the succeeding Gansta Rap age came names like Run-D.M.C., Dr. Dre, Ice T, MC Hammer, The Wu-tang Clan, Snoop Dogg, and The Notorious B.I.G. among others. The list of names can virtually fill a Sharepoint Hive without any problems.

According to social studies published in 2005, teenagers and children are more familiar with hip-hop and rap music more than any other musical genre. Up to 65% of all children from ages 8 to 18 hear hip-hop music on a daily basis, making it their routinary keratin hair treatment session, almost to the point that it has become an intrinsic part of their lives. With the diversification of the genre to include the more stylish R&B or rhythm and blues, it is not difficult to explain how rap music has continued to pervade radio station, TV and movie song line-ups. The marriage of rap and jazz which paved the way for R&B is itself a phenomenon that warrants all sorts of social analysis.

And with its very strong following, it is safe to say that rap music is here to stay. Years from now, when you open your TV on a bright Saturday morning, there’s a big chance you would be watching the next stage in the evolution of rap music, and there’s an even better chance you would be dancing or singing to that tune.

Immortal Technique Rapper Biography

Immortal technique is the stage name for which rapper Felipe Andres Coronel is popularly known. His lyrics characterized by its unique mixture of socialist commentary of social class hierarchy, religion, wealth, poverty to contemporary issues touching on governmental and institutional racism. Perhaps you may have come across information about this popular icon as you undertake research for that mba online, or for whatever course you are undertaking, be it bachelors in criminal justice, performing arts degree, governance systems, online nurse practitioner programs, history, or any other course for which you have to do online research.

The rapper was born on the 19th day of February 1978 in Lima, Peru. During the internal conflicts that took place in their country at the time, his parents migrated to Harlem, New York. Probably, in the process of migration to the country, they may have used boats at least once in the journey. Like many American teenagers, the rapper was engaged in various acts against the law that led to his arrest several times, which in one his public interviews admitted that they were selfish and at best childish acts. After completing his incarceration terms, he took up a political science course in a bid to mend his seemingly torn life, while living with his father.

After completing his studies, he was not lucky enough to secure a job in his field of study owing to the unemployment situation prevailing in the entire United States. Like many American fresh graduates who take up it jobs, nursing jobs, waiter and nursing jobs among many other common jobs that may not necessarily need a specialist, he took up a working in a restaurant to earn a buck from which he could live on.

Through his deep interest in championing for equality between the elite and the under privileged in society, and being not a Mesothelioma Lawyer, the rapper begun his music career basing his lyrics on such issues as injustice, exploitation and mistreatment of the poor. This is captured clearly in his desire to keep control over his production, since he strongly believes that in the music industry, the producers normally make a large profit while the artist for who credit belongs, normally end ups earning peanut amounts at the end of the day.

His popular sediments are captured in his albums that include the revolutionary, both volume one and two, and the 3rd world and the middle passage album. the rapper is increasingly involved in prison visits and working with migrant rights activists, though which he speaks to youths and the unprivileged in the society trazer amor de volta. His investments are largely in farmland in Latin America, which like soweto properties is an unpopular investment option for many celebrity figures. His advice to the youth is not much on taking up an aacsb online mba or an online criminal justice degree, but rather it is based on exploiting ones talents and living soberly within the law.

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