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« on: February 08, 2008, 04:24:58 PM »

Anyone heard bout this game? Sounds like its going to be another big title in '08.





Left 4 Dead Hands-On Update
Zombies! We had to fight off hordes of them in our latest hands-on time with this intense cooperative shooter.

By Brad Shoemaker, GameSpot

Turtle Rock Studios and Valve are here at EA's Summer Showcase to let fortunate press members try Left 4 Dead. In this game, Turtle Rock's Source Engine-based shooter, you and three other human survivors are pitted against a town full of "infected," which so far are mostly the fast-running, vicious type of zombie à la 28 Days Later. Turtle Rock reps might be getting tired of that comparison by now, but no matter: After 30 minutes with the game, we're confident in saying the ferocity and speed of the enemies make this the most intense zombie-based game we can remember playing in a long time, if ever.

The scenario we tried had us fighting through an apartment building, through some overrun city streets, and then up into an infested hospital. There will be four scenarios in the game with five maps each; you'll have to load that many sublevels within each scenario and play each one in one-off single- or multiplayer sessions. That is, they'll be short enough to finish easily in one sitting. Turtle Rock plans to keep each scenario replayable with the "director," a system that monitors your performance in each level, as well as the frequency and density of enemies. It also tailors subsequent enemy spawns accordingly. So you might head down an alleyway on one play-through and encounter no resistance, which would be eerie enough in itself. But then the next time, you could run into 30 of the evil bastards coming at you at once. The game is just that intense.

We got to see how cooperatively focused the game design will be in Left 4 Dead. One of the more powerful enemies called the hunter can leap on to you or a teammate and thrash you on the ground. Then the trapped character will be powerless to get up until another player comes over and physically removes the hunter from him or her. In another instance, an enemy called the smoker--so named because it can surround itself with a cloud of camouflaging smoke--used its freakishly long tongue to ensnare and hang up a teammate. We had to run over and perform a lengthy "use" animation to get him down. That might not sound like a big deal, but sticking with your teammates and staying on guard is paramount in Left 4 Dead, so every wasted second really counts against you.

In fact, we were impressed by how intense the one-second-to-the-next gameplay is in this game. Thanks to the aforementioned director, you never know when a horde of zombies is about to come around a corner to rip you and your friends to shreds. That's doesn't even mention the smoker, the hunter, the boomer--which explodes into a foul cloud of methane gas when you shoot it--or the beefy, almost indestructible tank. All of these more advanced monsters can be controlled by up to four human players in a multiplayer match, though the infected in our demo were all controlled by the computer.

Regardless, we had to be extra careful because friendly fire was turned on, so we could easily waste our teammates if we were too loose with our bullets. A Valve rep recommended that we leave our flashlight on all the time, not only because it has unlimited battery power and helps illuminate the game's many dark nooks, but because it would help identify us as humans to our teammates. Another interesting gameplay mechanic we noted was that you can not only close doors, but you can also lock them. This will keep the frenzied undead from opening them up and proceeding right through, although they'll still be able to tear through the door, given enough time.

Frankly, we had a blast playing through most of the demo we got to try in Left 4 Dead. We say "most" because we didn't quite make it to the end; we were cut down to two then quickly to none, early in the fifth and last segment of the scenario. And that was just on the "easy" setting. Valve says that even in its office, few teams (or even individual players) can manage to finish a scenario on the normal setting. So we figure if there aren't a lot of individual scenarios on offer when released, you'll be playing those scenarios for quite some time before you master them. Better yet, Turtle Rock and Valve are committed to supporting the game after release with additional content. So you may well see additional nightmarish levels surfacing sometime after Left 4 Dead's release date in the first quarter of 2008.

-GameSpot
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« Reply #1 on: February 08, 2008, 04:54:53 PM »

whats with people and zombies
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« Reply #2 on: February 08, 2008, 04:59:38 PM »

it's preparing us for future events.
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« Reply #3 on: February 08, 2008, 06:06:52 PM »

Oh yes this game will rule. Finally a game where you can be a zombie and thrive. Im very happy to see this game on shelves and I will probably play this more than Resident Evil 4 and Call of duty 4 combined. Game will be awsome
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« Reply #4 on: February 08, 2008, 09:30:35 PM »

Whats great is other people can play as the "rage zombies"(e.g. 28 days later) during a co-op campaign and the people playing as the 'survivors' wont even know if its a real player or AI.

I like co-op games with alot of replay value. 2008 WILL BE a huge year for the gaming industry!


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« Reply #5 on: February 09, 2008, 02:12:38 PM »

dis game lookz awsome!!!  Pity probably on console tho Sad
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« Reply #6 on: February 09, 2008, 03:56:47 PM »

its PC PS3 and 360, same team who did counterstrike, you know they'd show love to the PC world
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« Reply #7 on: February 10, 2008, 12:48:59 AM »

its PC PS3 and 360, same team who did counterstrike, you know they'd show love to the PC world

what he said^.

EBgames has the release date for the 360 version as 06/18/08. The PC version is dated for 10/14/08.
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« Reply #8 on: February 10, 2008, 12:56:38 AM »

Too long to wait Sad
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« Reply #9 on: February 10, 2008, 01:03:12 AM »

Here's the trailer, I was looking through some random videos on Youtube (Tons of gameplay footage if you're interested) but it seems like there is a major problem with friendly party members getting in your way. Hope this isn't an issue in the final copy, and I am also curious if there is going to be Friendly Fire or not.


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« Reply #10 on: March 01, 2008, 12:57:16 PM »

Left 4 Dead Hands-On
We explore what it's like to play as a zombie.

by Charles Onyett

February 29, 2008 - We've written quite a few previews on Valve's Left 4 Dead, explaining the core gameplay concepts and generally how everything works, so we'll try to trim out most of the basics for this one. Just in case you've been hibernating in the Arctic wastes for the past year or so, here's a quick refresher. Left 4 Dead is a cooperative first-person shooter that pits four players against hordes of zombies, called infected. Each stage is set up so the survivors must move from point A to point B while fending off waves of zombie attacks. As a twist, you can choose to play on the infected side, spawning as one of four types of boss zombies with special powers.

Since most of our coverage has focused on the four survivors and their various firearms, we'll talk about the infected, who've undergone some changes since we last saw them. As you might expect, your main goal while playing on the infected side is to kill the humans. To do so, you'll get quite a few special abilities depending on which type of boss you're playing as.

In the build we played, we couldn't select the specific kind of boss zombie we wanted. Instead, the game's "director," an AI that determines the flow of action on a map, makes that decision. Unlike playing as the human survivors, you're on a regular respawn cycle with the bosses. The timing is still being tweaked, but right now it's at about a minute or so, which felt a little long. The time waiting could have been filled with text or voice chat with zombie teammates to develop attack strategies, but we lacked a headset.



Left 4 Dead has some thrilling moments.While we had a great time testing out all the boss' special abilities, to really be successful in stopping the survivors it would seem strategic planning and teamwork is required. This is mostly because three of the playable boss zombies, which happen to be the types cycled through most frequently, die extremely quickly, whereas the band of survivors can take quite a bit of punishment.

The three main types of boss zombie are the hunter, smoker, and boomer. Previously hunters used to be able to turn invisible, but that ability has been removed. This way, players using this type of zombie will be forced to think much more about what kinds of spots could work as cover. Since the game's maps are generally linear, there'll be a predictable route the survivors must follow, letting you get ahead of them to set up an ambush.

Hunters' main ability is a pounce, something that charges while crouched. Valve is still working on the UI, but right now the charge meter is represented at the center of the screen as a small icon that slowly fills up. When full, the pounce can be triggered. You'll need to be careful, though, as a full icon also causes the hunter to emit a low growl audible to survivors, potentially giving away your position, and almost certainly making them more wary. The pounce itself has a surprisingly large effective range. You have to think about the pounce like you were throwing a baseball, since the hunter will actually arc through the air instead of flying directly at someone's face. If a survivor is standing pretty far away, you'll need to aim your reticule higher above their head to account for the distance traveled.



Not an ideal situation.After a successful pounce and pin, you can then rip away at the trapped survivor with your claws, at least until one of their teammates hops in and melees you off, instantly killing you. For this reason it's important to communicate with infected teammates to ensure they can distract the other survivors while you make your pounce, giving you more time to slash.

The smoker plays like the hunter in that he must lay low and wait for the survivors to pass by, but differs in his method of attack. Instead of throwing himself from the shadows directly at the enemy and almost certain death, smokers shoot forth a slimy tongue that wraps around survivors' heads like a noose and yanks them back. Such a tactic is useful for snagging survivors while perched on a rooftop to effectively hang them, or snatching them from the protection of their group to the area where you and ideally a few other boss infected are waiting.

Then there's the boomer, the obese monstrosity you may have seen in screenshots. In the build we played he still had his belch ability, which vomits noxious ooze a short distance forward when triggered, coating any hapless survivors that happen to be in the way. If coated, the survivor is then treated to a near-instantaneous assault by a wave of infected, which can really make things difficult for them if they're already engaged with a group of enemies.

Boomers explode when shot, which, when we played the infected side last year, only did splash damage. Now, if a survivor is close enough, he'll get coated with ooze after the monster detonates. Suicidal players can use this to their advantage. As Valve showed us, boomers can hop from high perches and rooftops and blow apart upon impact with the ground. They're pretty much a filthy water balloon in that sense, where if tossed upon the heads of survivors passing underneath will bring throngs of zombies running.

The fourth type of playable infected is the tank, by far the most powerful infected. This guy is pretty much the same as before, able to drop survivors into a near-death state with a swat of his massive arms and tear up parts of the ground and hurl them through the air. Whenever the director AI chooses, selected infected players will receive a countdown timer pop-up on their screen. Once it reaches zero you will assume control of the tank.

To give you an idea of how powerful these guys are, we were able to take down all four survivors within the span of a minute or two. Of course Valve may have been letting us win, but nevertheless it proved how dangerous these monsters can be against an unprepared or uncoordinated team of survivors. It seemed the best strategy to get rid of the tank is to spread out as much as possible, set the tank on fire with a Molotov, and never stop shooting.

There is a fifth and even deadlier type of boss, called the witch, but she's not playable. Appearing onscreen as a disheveled young woman, the witch will weep and rock back and forth on her knees with head held in hand while left alone. As long as survivors keep from drenching her in flashlight flare or making loud noises, she'll stay put. If disturbed, she can kill in only a few hits. Otherwise she acts more like an eerie atmospheric device, as her sobs and moans are clearly audible when nearby. Like the rest of the zombie assaults and boss infected placements on maps, the witch, who appears only on the hard difficulty setting, is placed wherever the director AI sees fit.


Is she drunk?

When actually spawning as one of the three primary boss infected types, you get to pick the exact location to warp in. Initially you're a kind of zombie ghost, and can run around a stage looking for the ideal spot for materialization. It has to be a certain distance away from the band of survivors, though. You can't just spawn in on their heads and start clawing faces.

We got a chance to check out a new map this time around, which takes the survivors through a series of abandoned warehouses, fields, rural mountain paths, and ends in a farmhouse standoff. Each section of the campaign took place during a different time of day, from sunset to deep night, and the environments made for some unnerving zombie battles. While playing as the survivors, it was quite a thrill to creep along abandoned train tracks until zombies bounded from behind a shadowed tree line or tumbled down a rocky mountainside.

During the farmhouse defense section at the end, we found ourselves and team crowded into a dimly lit second story. The team attempted to barricade itself in the upstairs hallway, closing all the doors leading to bedrooms. The monsters started to stream in from downstairs, and we picked them off as they vaulted upwards with shotgun blasts, rifle bursts and melee swipes.

After a while we noticed one of the bedroom doors was starting to splinter. A hunter was smashing it through with his claws, and by the time we'd focused on stopping him, the door was already broken. Leaving our team behind, we walked forward into the bedroom to make sure it was clear. Our mistake. As we approached a window to look outside, a smoker perched on an abandoned car in the driveway darted out his tongue and ripped us right out of the second floor, flinging us to the ground below. A tank, which was on fire at the time, then rumbled out from a Molotov blaze on the house's veranda and smashed us across the face, killing us.


Impressive visuals.

Anyway, the game's an absolute blast to play on the survivor side. The gunplay feels solid, the gameplay quick, varied and fluid, and the sound crisp. There's also a definite sense of mood, greatly augmented by the strikingly expressive facial animations of the survivors. Their faces when injured look genuinely concerned for their lives, so much so we couldn't help but feel sorry for them. This was probably the most memorable aspect of the play session. We went in expecting generally mindless zombie blasting, and emerged from the experience with a lingering emotional attachment to the game's characters.

Playing infected is a dramatically different experience, and has a definite learning curve. It's a lot less frantic, since you spend quite a bit of time as hunters, smokers, and boomers climbing up walls and trying to set up the perfect ambush. Is it better or worse than the survivors? We'll have to play more to let you know.

Finally, a quick note for online matches. Valve is setting it up so if a player drops out in the middle of a campaign, they'll immediately be taken over by an AI. Should another player join up afterwards, that they'll take the AI's place, ensuring a game will continue on even if a majority of the players leave the game.

Left 4 Dead is currently scheduled to ship around the third quarter of this year for PC and Xbox 360.
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« Reply #11 on: March 01, 2008, 03:51:23 PM »

I can't wait for dis game!!!!
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Mobile-friendly version Immortal Technique Biography

Born Felipe Andres Coronel on the 19th of February 1978, hip-hop artist Immortal Technique is a controversial figure in the U.S. His songs speak of the need for social justice and equality among all races, with special emphasis on the people of color or Latin Americans, but they also cover topics such as the fight against unfair imprisonments or militarism and many others.

His biography is hence quite intriguing, to say the least, and, just like the best anti aging cream is probably going to be lingering over the shelves of all cosmetic stores for many years to come, Immortal Technique’s songs are going to remain hot, fresh and sought after for a really long time. Due to the fact they speak about topics which are to be considered taboos, his lyrics continue to be listened to with the exterior shutters down in most homes.

Immortal technique was born in Peru, in El Hospital Militar de Lima; several years later, his family moved to America in order to escape the harsh living conditions in Peru. Even though they could not afford to buy any terrain a vendre there, they managed to move to Harlem in the ‘80s. Immortal Technique went to Hunter High School, but just like a hip replacement recall is never of good omen, his grades and behavior weren’t any good during high school either. He was the school bully, he harassed other students and he was not afraid to get involved in scandals with drug dealers from around the area. And while his interactions with these drug dealers were not as numerous as used cars in Phoenix are, they still managed to leave an ugly mark on his biography.

Plus, his graffiti did not actually resemble any Dreamweaver templates, but he was famous for his controversial acts of vandalism. His violence against others almost got him expelled in 1996, but he somehow managed to finish high school and even attend college at Pennsylvania State University. This time, his college experience only lasted for two years; he was then charged and convicted and he was eventually imprisoned in Pennsylvania.

In prison, just like a SEO San Antonio company would focus on booting a web site’s ranking, Immortal Technique also focused on boosting his own social ranking. He began studying the policy of religious history, and, finding the inspiration he needed, he began putting his thoughts in lyrics. In 1999 he was paroled and, even though he was first considered some sort of Agen Bola, as no one had heard of him at first, he began to attend freestyle battles he started winning.

From there on, his career started to bloom, as he gave birth to albums such as “Revolutionary Vol 1” in 2002, “Revolutionary Vol 2” in 2004 and “Revolutionary Vol 3” in 2008. He also became a political activist and started to sing about political injustice (check out his opinion on the imprisonment of Mumia Abu-Jamal or the songs on George W. Bush). Despite of the fact that his albums might not have gotten the type of positive reviews African mango reviews are usually comprised of, this has not stopped him from getting involved in future projects, including an important film collaboration. He might not approve the work of the CNA Financial Corporation, but we all need to eat, right?




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The History and Growth of Rap Music

If you are a music enthusiast, then it is very likely that you have come across a genre of music called rap music. Rap music is area that has very clear distinguishing features most notably the rapid and rhythmic chanting of the lyrics perfectly timed to the beat and musical accompaniment that forms the base of the song. Rap music traces its roots to the development of the hiphop subculture which predominantly carries four complementary musical styles namely: rapping, dancing and in particular break dancing, scratching or more popularity known as DJing, and graffiti writing which others dub as vandalism. Another sub-element of this genre is beat-boxing which also features heavily in the repertoire of many rap artists. If you thought this was an easy musical genre to characterize, then you were poorly informed: consider, many research papers and doctoral dissertations have been written on the subject of rap music and its accompanying stylistic elements.

The history of rap music, or hip-hop music, is composed of a series of rapid development phases that have all culminated in the popular rap versions of today. Before rap music took off in the 1990s, it was predominantly referred to as disco rap in the late 1970s. The three rappers who had a hand in coining the term “rap music” were DJ Hollywood, Lovebug Starski, and Keith Cowboy, the last one being officially credited with the term hip-hop. Rap music original began with improvisations and freestyle singing to add an element of unpredictability to the songs in parties and other gatherings. Even in the 1960s to 1970s, the initial elements of rap music where already sown in urban subcultures particularly in New York City where adhoc performances in the streets led to a coalescing of influences in the wake of the Civil Rights era. Like the iPhone 5 release date, it had a slow and steady rise building into an explosion of creativity and style that has made it into what it has become today.

At this very early stage of rap development, it was particularly tied to emcee-ing more than it was associated to any specific song. It predominantly tied songs together as an adlib in between. It was born out of the creative inputs of DJs who had to work with self-imposed musical constraints such as the 4/4 time beat and sampling or sequencing sections of other songs to create a smooth flow of uninterrupted musical stimuli. These were eventually married with electronic equipment such as drums and synthesizers, and ultimate melodies to give it that bite and identity. In a sense, rap music artists were basically like a video game designer who had to figure out each artistic component at every turn until it developed into a more coherent musical genre that became the rap music we know today.

The first recorded version of rap music came alive in the early 1980s when DJs decided to make records out of their freestyle MCing. This necessitated the documentation of song lyrics so they do not change during each and every rendition. The age of the stromanbieter for rap music was gone paving the way for more organized chaos. Still, the freestyle and improvisation element remained a part of many DJ interludes as the song goes through certain sections that did not require too much rap singing.

Likewise, as a consequence of the hip-hop records, the influence of rap began to spread faster than ever before. Artists no longer had to travel far to get their music heard. Now, records from New York City and Philadelphia can be reproduced and transported to cities like Los Angeles, New Orleans, Dallas, Baltimore, Washington, D.C., and Seattle among others for people to appreciate and enjoy. This was primarily the reason for rap music’s rapid growth. Like Christmas mini lights, cities formed the nodes through which rap music would spread to other parts of the country. From small beginnings to grand achievements, the birth certificate translation to true stardom took a matter of years for rap music to be realized. Since then, its take-off and rise has been meteoric.

In this regard, it is almost impossible to talk about rap music but not discuss the golden age of rap. This was the era from the late 1980s to the mid 1990s when rap grew at an astounding rate fueled by the creative contributions of many artists from all over the continental United States and in many parts of the world. The primary trait of the Golden Age or Rap was that it was an almost unbroken wave of transformative music with every single pushing the boundaries of the genre. From this age and in the succeeding Gansta Rap age came names like Run-D.M.C., Dr. Dre, Ice T, MC Hammer, The Wu-tang Clan, Snoop Dogg, and The Notorious B.I.G. among others. The list of names can virtually fill a Sharepoint Hive without any problems.

According to social studies published in 2005, teenagers and children are more familiar with hip-hop and rap music more than any other musical genre. Up to 65% of all children from ages 8 to 18 hear hip-hop music on a daily basis, making it their routinary keratin hair treatment session, almost to the point that it has become an intrinsic part of their lives. With the diversification of the genre to include the more stylish R&B or rhythm and blues, it is not difficult to explain how rap music has continued to pervade radio station, TV and movie song line-ups. The marriage of rap and jazz which paved the way for R&B is itself a phenomenon that warrants all sorts of social analysis.

And with its very strong following, it is safe to say that rap music is here to stay. Years from now, when you open your TV on a bright Saturday morning, there’s a big chance you would be watching the next stage in the evolution of rap music, and there’s an even better chance you would be dancing or singing to that tune.

Immortal Technique Rapper Biography

Immortal technique is the stage name for which rapper Felipe Andres Coronel is popularly known. His lyrics characterized by its unique mixture of socialist commentary of social class hierarchy, religion, wealth, poverty to contemporary issues touching on governmental and institutional racism. Perhaps you may have come across information about this popular icon as you undertake research for that mba online, or for whatever course you are undertaking, be it bachelors in criminal justice, performing arts degree, governance systems, online nurse practitioner programs, history, or any other course for which you have to do online research.

The rapper was born on the 19th day of February 1978 in Lima, Peru. During the internal conflicts that took place in their country at the time, his parents migrated to Harlem, New York. Probably, in the process of migration to the country, they may have used boats at least once in the journey. Like many American teenagers, the rapper was engaged in various acts against the law that led to his arrest several times, which in one his public interviews admitted that they were selfish and at best childish acts. After completing his incarceration terms, he took up a political science course in a bid to mend his seemingly torn life, while living with his father.

After completing his studies, he was not lucky enough to secure a job in his field of study owing to the unemployment situation prevailing in the entire United States. Like many American fresh graduates who take up it jobs, nursing jobs, waiter and nursing jobs among many other common jobs that may not necessarily need a specialist, he took up a working in a restaurant to earn a buck from which he could live on.

Through his deep interest in championing for equality between the elite and the under privileged in society, and being not a Mesothelioma Lawyer, the rapper begun his music career basing his lyrics on such issues as injustice, exploitation and mistreatment of the poor. This is captured clearly in his desire to keep control over his production, since he strongly believes that in the music industry, the producers normally make a large profit while the artist for who credit belongs, normally end ups earning peanut amounts at the end of the day.

His popular sediments are captured in his albums that include the revolutionary, both volume one and two, and the 3rd world and the middle passage album. the rapper is increasingly involved in prison visits and working with migrant rights activists, though which he speaks to youths and the unprivileged in the society trazer amor de volta. His investments are largely in farmland in Latin America, which like soweto properties is an unpopular investment option for many celebrity figures. His advice to the youth is not much on taking up an aacsb online mba or an online criminal justice degree, but rather it is based on exploiting ones talents and living soberly within the law.

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